POV-Ray : Newsgroups : povray.binaries.images : block pyramid : Re: block pyramid Server Time
4 Nov 2024 20:14:24 EST (-0500)
  Re: block pyramid  
From: Mike Sobers
Date: 18 May 2007 13:25:01
Message: <web.464de0bb917905748e6de1380@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> "Mike Sobers" <sob### [at] mindspringcom> wrote:
> > Obviously inspired by recent posts containing superellipsoids and chrome
> > spheres, I decided to do some experimenting.  This is my first render using
> > trace(), and I'm not completely happy with the raindrops but it's a start.
> > Any suggestions would be appreciated.  I used random numbers for the red
> > textured blocks and sphere placement.
> >
> > Mike
>
> Have you tried 'caustics' with the raindrops?  They help to give the bright
> focused spot typically seen.  Perhaps also add slight light attenuation to
> the raindrop material (fade_distance, fade_power, fade_colour), but not too
> much.
>
> -tgq

Here it is with caustics and photons on the spheres (barely noticable in
this render).  Maybe I should turn the caustics down a bit ...

Mike


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