POV-Ray : Newsgroups : povray.newusers : Rendering memory limitations : Re: Rendering memory limitations Server Time
29 Jul 2024 00:24:34 EDT (-0400)
  Re: Rendering memory limitations  
From: Grassblade
Date: 17 May 2007 15:40:01
Message: <web.464caf6ec7f5d682f02007830@news.povray.org>
"pirateprincess" <pir### [at] charternet> wrote:
> "nemesis" <nam### [at] gmailcom> wrote:
> > following Thomas suggestion, I'd also urge you to apply just one finish to
> > the whole union instead at each copy.  I'm also curious as to the storage
> > format to the DNA structure:  it looks like it's a mesh, right?
>
>
> Thanks for this suggestion. I am very very new to this program, I am a
> chemist who is trying to make a graphic for a Journal cover. The DNA
> structure comes from a crystal structure visualizing program that I am
> familiar with using. Once I get the view of the helix as I want it to
> appear, I export to POVray using a script. When it comes into POVray, the
> helix consists of about 20,000 lines of code, mostly spheres and cylinders,
> that I guess is what the program translates the image from the crystal
> structure program as. I then just put a declare statement around all 20,000
> lines of code and work with the declared identity. I will try your
> suggestion of moving the finish to the union instead of in the original
> description. I'm sorry, I don't know what you mean about it looks like it's
> a mesh.
>
> Another thing I should add to the above, I want to have a protein crystal
> structure in the image above, and its description as it comes from the
> crystal structure program is over 50,000 lines of code! I need at least 10
> copies of this to appear as well, but am despairing of it being possible!
>
> Thanks for the help, I will report back on the attempts to move the finish.

I don't know how useful it would be to you, but Noam Lewis made a free DNA
helix macro for POV ray: http://objects.povworld.org/cat/Misc/


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