POV-Ray : Newsgroups : povray.newusers : Good metal texture : Re: Good metal texture Server Time
29 Jul 2024 00:28:21 EDT (-0400)
  Re: Good metal texture  
From: nemesis
Date: 12 May 2007 22:35:01
Message: <web.464679199f35239f22209410@news.povray.org>
"Tim Attwood" <tim### [at] comcastnet> wrote:
> "Ansgar" <Tem### [at] gmxde> wrote in message
> news:web.4646234b9f35239cb86afba0@news.povray.org...
> >> You shouldn't need anything like a reflection map in Pov, since Pov is a
> >> genuine, honest-to-goodness raytracer. :-)
> >
> > Yes, I know that, but it is only an advantage when the metallic object in
> > question has an environment it can reflect. If the object is the only one
> > in the scene, though, it reflects nothing and therefore looks very plain.
> > That's where a reflection map would produce better results, cos in
> > reality,
> > objects never exist in empty spaces and thus always reflect *something*.
>
> You can put in a textured background, and then use
> no_image and no_shadow on it... that way it will only
> be in the reflections.

Better yet:  you could create a whole scene in pov and focus on the
reflections of it on the sphere.  Com'on, reflective spheres get old real
fast and they are only as interesting as what is reflected is.

I think povray should break out of the RSOCP stage and that doesn't come
effortlessly...


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