POV-Ray : Newsgroups : povray.binaries.animations : Liquid animation 27 : Re: Liquid animation 27 Server Time
28 Jun 2024 23:43:52 EDT (-0400)
  Re: Liquid animation 27  
From: fidos
Date: 9 May 2007 15:15:02
Message: <web.46421d5dc45a160a8959a0270@news.povray.org>
"Simon" <povray@NOSPAM|SOWare.co.uk> wrote:
> > Now the fluid simulator translate the isosurface in a mesh. It gives much
> > more freedom for the rendering. I switch to Megapov 1.2.1. It also speed
> > up
> > a lot the rendering.
>
> I have to admit I'm new to 3D graphics but I have to say that looks
> absolutely excellent. How good does it look with less turbulence? I'm
> assumnig it's fairly processor-intensive so not great for large volumes? or
> ?
>
> either way, amazing.
I have no control on the amount of turbulence, the simulation run alone
without any user control.
You are right, the problem with large volume is the memory and cpu needs. A
8 time large volume (equivalent to 8 times more grid points) should be
possible. For larger volume, special technics should be used (octree,
etc.).

Regards,
Fidos.


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