Hello,
A new water animation.
In my previous posts, the fluid simulator save its results in a extended
density file. I rendered the results with Megapov 1.0 and the patch of R.
Suzuki (http://staff.aist.go.jp/r-suzuki/e/povray/iso/df_body.htm).
Now the fluid simulator translate the isosurface in a mesh. It gives much
more freedom for the rendering. I switch to Megapov 1.2.1. It also speed up
a lot the rendering.
The rendering speed up allow me to use radiosity and photons in the same
rendering.
http://perso.orange.fr/fidos/water_mesh_low.mpg : low res MPEG1 (< 1.4 Mo)
http://perso.orange.fr/fidos/water_mesh.mpg : hi res MPEG1 (< 7.3 Mo)
Regards,
Fidos
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