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"nemesis" <nam### [at] gmailcom> wrote:
> Indeed! Character modelling never fails to impress me. I for myself will
> only ever attempt it when the interface is not mouse point'n'clicks, but
> virtual reality gloves, so that it's just like handcrafting stuff... too
> much trouble all these bezier splines, surface subdivision and extrusion
> operators...
NURBS modeling always looked hard, but subdivision modeling is just a matter
of connecting points and dragging 'em where you want 'em. Until you get a
pair of virtual reality gloves, it might be worth a try and might impress a
little less.
- Ricky
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