Hello everybody,
I have measured a surface of metal with a topographical instrument. Hence my
surface is composed of many micro facet.
My goal is to study the surfacic diffusion of light onto this surface (like
the gloss...). I need to make physically realistic simulation.
My problem is to set the finish of my object to fullfill my objectif.
Do you have any idea of howw I should proceed?
I join what i tried:
/////
finish{
diffuse 0
ambient 0
conserve_energy
reflection {
0.0, 1.0
fresnel on
}
specular 1
}
interior{ior 1.5}
/////
Thanks by advance
pierre
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