|
|
Paul Fuller <pgf### [at] optusnetcomau> wrote:
>
> There are definitely some possibilities for giving games a ray-traced
> like appearance without actually calculating everything dynamically.
> You are limited though by the combinatoric explosion that happens if you
> want to support too much with this method.
Thanks for posting the code Paul, I hadn't heard of BlitzMax before but it
looks like it will be fun to play with. They even offer a trial of the
software, so I've been able to compile your code myself.
Even with the various limits I think you could still use your approach to
make a cool little platformer or something. Each level could be a single
window, and the protagonist could be exploring a dark world with an area
light source (like a lantern or a burning torch). With some focal blur,
area lights and radiosity I think you could create a really cool, unique
visual style.
Post a reply to this message
|
|