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It's explaned in the following link somewhere in the middle, but it
basically amounts to the vorticity minus the shear, leaving the rotation.
Not my paper of course, but I just tried (unsuccessfully) to replicate the
results. I couldn't get mine even close to turbulent.
http://www.bgu.ac.il/~yakhot/homepage/publications/JFM_2006.pdf
Say, does anyone know how to get decent render times out of good-looking
media? Method 3 tends to give me 'slices' and Method 2 needs too many
samples. Here are my current settings for a smokey-looking wake, but it's
taking quite a while. Maybe that's to be expected.
media {
method 3
intervals 30
ratio 0.9
samples 4,4
jitter 1.0
aa_level 3
aa_threshold 0.05
emission <1,1,1> * 8
absorption <1,1,1> * 2
scattering {
1, <1,1,1>*10
extinction 2.5
}
confidence 0.99
variance 1/100
density {
density_file df3 "output.df3"
interpolate 1
color_map {
[0.0 rgb 0]
[1.0 rgb 1]
}
}
}
- Ricky
"Kirk Andrews" <kir### [at] hotmailcom> wrote:
> "triple_r" <rre### [at] hotmailcom> wrote:
> > Vortex structure of flow around a cube. Not happy with it since it's
> > begging for scattering, but I thought I'd plug the simulation results in to
> > POV-Ray and get something pretty. This took a while, so I might never get
> > around to animaing the other 199 frames. Seemed worth sharing.
> >
> > - Ricky
>
> This looks neat--but maybe you could explain what you mean by "vortex
> structure of flow"? Just curious--sounds interesting.
>
> -- Kirk
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