"JSR" <jsr### [at] gmailcom> wrote:
> It's possible to light the scene just with radiosity from exterior and
> maintain the reflections correctly?
The no_shadow keyword relates only to light sources, not radiosity. You
could use two-pass radiosity, with your wall absent on the first pass and
present on the second. Alternatively, MegaPov has a no_radiosity keyword
which should do what you want.
Bill
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