POV-Ray : Newsgroups : povray.general : Interior and Fog : Re: Interior and Fog Server Time
31 Jul 2024 10:16:18 EDT (-0400)
  Re: Interior and Fog  
From: kike
Date: 12 Apr 2007 04:50:01
Message: <web.461df287c48b564f519bbb570@news.povray.org>
> Ground fog is relative to a plane and the "up" vector is the normal of that
> plane. Anything below the fog_offset have a constent density, and that density
> diminishes according to that formula: 1/(1 + (y - Fog_Offset) / Fog_Alt) ^2 .
> Fog is not contained and don't interact with light (the main reason why it's
> faster).
> Translation don't affect fog. You can rotate the fog or the up vector.
>
> --
> Alain

Ok, thanks. I knew moreless all that you said. The thing I didnt knew was
the part of the interaccion with light and the way the fog was linked to
the plane.


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