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"Greg Williams" <gre### [at] comcastnet> wrote:
> This structure of a ribosome is based on files from the Protein Data Bank.
> The modeling was done in DS Visualizer and the rendering in POV Ray. I've
> spent a number of hours optimizing the render, but I'm very new to POV Ray,
> and not very good at it. I'm out of ideas. I would like the whole thing to
> be a little sharper, but don't know what to try next to accomplish that.
> The render quality is set at the maximum value (9).
>
> Any comments will be appreciated.
It looks to me like your objects' textures have a (relatively) high ambient
value. This makes the image lower-key, and keeps your shadows from being
dark. You might get a 'sharper' look if you decreased the ambient value ---
I wouldn't drop it to 0 in this case, because it would make the lighting too
harsh, but cutting it down might give the image more 'snap'.
Also, did you cut your image out in a photo-editing software? The edges seem
a bit mushy. If you are currently cutting it out, you might consider
"background{rgb 1}" as a way to keep your edges as accurate as possible by
starting with a pure white background (no need to cut).
Still, I think it is really rather good looking as is. Very clean. Very
"oooooh!"
--
Sam Bleckley
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