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Thanks! There are several surface options in Visualizer that would enclose
the two main segments of the structure (top and bottom) within a surface:
solvent accessability, electrostatic potential, and van der Waals radii.
Instead I've chosen to show the individual protein units as space filling
models (looking like bunches of grapes) and the RNA in a ribbon structure.
That information would be lost in one of the surface views. My editor loves
this version, but I'm still looking for ways to make it better.
In the Mac version of POV ray, under Edit/Render settings there is a Quality
panel that has a slider that runs from low (1) to high (9). I read in the
manual that the Quality of the render canbe set as high as 11, but I
haven't figured out how to do it.
POV Ray is hard! I've been using Cinema 4D for a couple of years, but I have
to use a VRML export from Visualizer to get the files inot C4D, and it's not
a very good export. I've just started learning POV Ray. I have LONG way to
goo.
"dlm" <me### [at] addressinvalid> wrote:
> Greg,
> Your RNA is a cartoon rendition, which looks right.
> Have you considered rendering your proteins as water accessible surfaces?
> This would remove unnecessary detail and sharpen the image.
> I like the way you've used color and isolated the structure on a white
> background.
>
> DLM
>
>
> "Greg Williams" <gre### [at] comcastnet> wrote in message
> news:web.461bc31fe5db6f7b92af9ae10@news.povray.org...
> > This structure of a ribosome is based on files from the Protein Data Bank.
> > The modeling was done in DS Visualizer and the rendering in POV Ray. I've
> > spent a number of hours optimizing the render, but I'm very new to POV
> > Ray,
> > and not very good at it. I'm out of ideas. I would like the whole thing to
> > be a little sharper, but don't know what to try next to accomplish that.
> > The render quality is set at the maximum value (9).
> >
> > Any comments will be appreciated.
> >
> >
> >
> >
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