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"scott" <sco### [at] spamcoom> wrote:
> >> Nice job, great touch with the broken windows.
> >>
> > Just odd the ground floor windows on the left building aren't all smashed
> > out.
>
> Yeh, that would be too easy ;-)
>
in fact, it's both the same building. parsing one building takes a few secs
and i just copied the building for this take, to have some shadow on it.
the windows are broken with a probability of 0.0 to 1.0, but overall for
whole building. thanks for the tip. it's obviously more likely that windows
near the floor are more affected by vandalism. i also want to add a
prob-factor for demolition of walls and everything.
> Also, could do with some graffiti to give it that authentic feel...
absolutely. thing is, for puristic reasons i never or rarely used external
textures, so i first have to come up with a sprayer-macro--or i break with
my tradition. the latter would probably give more artistic and realistic
results.
thanks for interest anyway
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