I have no idea if this is possible or if not whether anyone things it's a
good idea. (So please be gentle with your responses)
I am rendering out several images in a file queue, each image re-uses pretty
much the same objects. Every time an image is rendered several large tree
meshes are parsed. So here's the question is it/would it be possible to
cache that mesh in memory for the next image (some sort of marker on the
object description). So when the next image was rendered it would not need
to re-parse it. This could potentially save lots of time.
I imagine this would speed up some animations for instance.
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