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i used this roughly as an isosurface study also.
then i moved on to more serious stuff but got stuck. the '8h' in the
filename might give you a clue why i stopped working on that. (and i got
really sick from looking at this too long--which at least, was a success).
this is a damn complicated isosurface, with the crackle pattern modified to
build the veins. you can even see them in the open flesh parts (urgg).
--those are defined quite simply with the macro, by defining a couple of
object, say a sphere, and every part of the (in this case, leg-shaped
isosurface) which lays inside those objects gets bloody open. i really'd
like to work on that more, but i definitly need a different approach or a
faster machine. the formulas for the surface summed up enormously in the
end, and it was to boring to even testrender portions of the screen..
however, have a nice day :-)
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