POV-Ray : Newsgroups : povray.newusers : "Baked Textures" : Re: "Baked Textures" Server Time
29 Jul 2024 00:34:55 EDT (-0400)
  Re: "Baked Textures"  
From: AJ
Date: 21 Mar 2007 13:05:03
Message: <web.460172aa88a08a47d8c97ec20@news.povray.org>
"Tim Attwood" <tim### [at] comcastnet> wrote:
> POV can be used to "Bake Textures". What this
> means is that you could take some model, import
> it into POV, and render 3d images with some
> textures and finishes, under some pleasing lighting,
> then cut up the output images with some image
> editor, to match some uv_mapping image, which
> could then be used to provide a sense of false
> lighting on an object after it is attached to some
> games 3d engine. That's quite a mouthful, so
> let me go thru this one part at a time...
>
> 3D models of various formats can be imported
> into POV. I think AC3D will export to POV.
> Another utility to do this is PoseRay.
> http://mysite.verizon.net/sfg0000/
>
> Textures can be put onto the resulting POV
> model using uv_mapping and image_map
>
> POV supports various lighting solutions,
> like point lights, area lights, spotlights,
> and radiosity (global illumination).
>
> POV also supports an orthographic camera,
> which could help flatten out the default perspective.
>
> All of this POV code may or may not be produced
> by AC3D. You might just need to install POV, and
> run the exported POV scenes, or, more likely, you
> might need to tweak the POV code to get an image
> you are happy with.
>
> You will probably need some sort of good image
> editor, like PSP, to cut and line up the images
> rendered by POV onto your uv image template,
> which should be generated by AC3D

Thanks!!! I'll try that and let you know what happens!!



AJ


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.