POV-Ray : Newsgroups : povray.general : Scene optimization : Re: Scene optimization Server Time
31 Jul 2024 12:16:48 EDT (-0400)
  Re: Scene optimization  
From: Kenneth
Date: 21 Mar 2007 03:45:01
Message: <web.4600ef86927a0a0ad41bc31b0@news.povray.org>
"Anthony D. Baye" <ant### [at] goldsdsmtedu> wrote:
> I'm currently working on several large scenes, at least one of which
> rewuires radiosity.  I'd like to remove all the light sources from the
> scene, and light it purely with radiosity, but it contains candle
> objects which use a filtering media that only looks right with light
> sources.
>

Here's a trick I use in my own radiosity-only scenes. Say I have a small
torch flame (emission and absorption media) that, used by itself, would
require a radiosity count of 1000 to give a good smooth lighting effect to
the scene. If I use five of those flames in the scene, I find that I can
reduce the count to (very roughly) 1/5 of that and still get good overall
lighting. The radiosity light "patches" from *all* the flames add together
and nicely overlap. How well this works depends on other factors,
of course -- mainly, whether or not each flame is lighting all
parts of the scene.

Ken W.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.