|
|
Warp <war### [at] tagpovrayorg> wrote:
> You are most probably hitting the internal limit set in POV-Ray for
> distances.
>
> POV-Ray uses a deliberate limit. If an intersection point is farther
> away than this limit, it's ignored.
>
> There are many reasons for setting up this kind of limit, one of which
> is to prevent the program from misrendering objects due to floating point
> inaccuracies. Granted, I think that limit could be made larger without
> any accuracy problems showing up, at least not with most primitives.
>
> --
> - Warp
Can you be more specific on what/where this limit is documented?
I am trying to search for it but not finding it amongst all the hits.
Not that there is very little distance between light, camera and objects:
they are all displaced together by 1mil from the origin.
chris
Post a reply to this message
|
|