POV-Ray : Newsgroups : povray.advanced-users : truncated spheres : Re: truncated spheres Server Time
4 Oct 2024 16:56:25 EDT (-0400)
  Re: truncated spheres  
From: dragonmage
Date: 20 Mar 2007 10:00:02
Message: <web.45fff66442d0a127add0a3280@news.povray.org>
"Tim Attwood" <tim### [at] comcastnet> wrote:
> > You'd think that a double precision float would be able to handle more
> > than this, since the difference between the two is only 20 bits, but
> > apparently this is the limit.
>
> Oh yeah, I guess it uses doubles in there too, maybe 3.7 will be more
> accurate? (probably not though... but maybe the 64 bit version
> eventually?)

Yes doubles should be able to handle it. you can use doubles for greater
than radius of the earth (~6.4mil) - and that is more than the 1mil units I
used here.


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