|
![](/i/fill.gif) |
Unfortunately, POV Ray is still pretty mysterious to me. I can render, and
not much else. I did find this message on the discussion board for the
modeling software:
"There have been changes to the representation of alpha values for
transparency in DS 1.7. The pov ray exporter was not updated to reflect
this change. The result is that now, the wrong transmit value (t instead of
1-t) is written in rgbt color specifications, so objects that should be
opaque are treated as transparent."
To be honest, I don't know how to implement this information.
"kike" <dry### [at] hotmail com> wrote:
> I have used some of those programs to construct molecules (and proteins) and
> they export very simple textures. Only using pigment (without patterns) and
> simple finish blocks. So it should be very easy to open the pov file and
> check if everything is ok. If you dont find something wrong post the file
> or part of it.
Post a reply to this message
|
![](/i/fill.gif) |