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If I try the following scene, the top of the cylinder will be a noisy
mixture of the two colors in the color_map.
#declare height = 0;
cylinder {
<0,height,0> <0,-1.2,0> 2
texture { pigment {
gradient -y
color_map {
[0 color rgb <1,1,0>]
[1 color rgb <0,0,1>]
}
scale <1, 2, 1>
}}
}
camera { look_at <0,0,0> location 3 }
light_source { 3 color rgb 1}
If however the height is changed to 0.001, the color is fine. I am not
quite sure if it's a bug, or I just overlooked something, but I wouldn't
expect this behavior.
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![](/i/fill.gif) |