POV-Ray : Newsgroups : povray.general : Large distance solution? : Re: Large distance solution? Server Time
31 Jul 2024 12:18:10 EDT (-0400)
  Re: Large distance solution?  
From: Karl Anders
Date: 10 Mar 2007 06:20:00
Message: <web.45f293b01ed7dd9d983ef7b0@news.povray.org>
"Nekar" <ger### [at] rpmmagcoza> wrote:
> I vaguely rember something about someone posting a camera texture
> where you  can use a seprate camera as a texture in the same scene
> in one render. This  would be ideal for use with this kind of scene.
> ....
> Could this work?
>
Hi Nekar,

I think it should work, BUT the construct
pigment { camera_view{ [CAMERA_ITEMS...] ... } }
is not part of the official POV-Ray, You'll need MegaPOV :-)

I've used a similar construction to get multiple views of the same object in
one render without needing multiple instances of that object (which would
cast shadows on each others ...):
The main camera looks at a bunch of blocks that have the front, top, left
and isometric views of said object as pigments.

Greetings
Karl


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