POV-Ray : Newsgroups : povray.general : Limits to size and distance? : Re: Limits to size and distance? Server Time
31 Jul 2024 12:17:32 EDT (-0400)
  Re: Limits to size and distance?  
From: Charles C
Date: 8 Mar 2007 17:00:01
Message: <web.45f086a28c55fdc4ee21010a0@news.povray.org>
"FexFX" <fex### [at] comcastnet> wrote:
.....
> However, even if I used a texture as you reccomend, the sphere on which the
> texture was painted would still suffer the same limitations (albeit with
> less memory overhead)
> One thing I was thinking is that the stars can move with the camera location
> (not rotationally, but in the prime directions) because according to paralx
> you should never get ANY closer to any of the stars in a scene unless you
> were traveling at insane speeds...

Don't forget sky_sphere....

Charles

PS Since this seems to come up a lot, I sometimes wish for some sort of an
alternate parse/render mode where every float uses even more bits, not
necessarily defined by what the local architecture/compiler/FPU is designed
around.  Imagine being able to set float bit length to 128, 256, 512!? in an
INI file. I know, I know, it'd be super slow, probably hard to implement and
I'm dreaming ;-)


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.