Hello friends.
When I first rendered my povlab scene with radiosity, I noticed the dirt
layers of textures (fire place, casks) are not very well rendered: it has a
binary (all/nothing) aspect. In the code, the dirt layers are progressive,
and when rendered without radiosity it is OK, but when rendered with
radiosity, they are not OK for the objects-indirect lighting (but seems OK
for light_sources).
Is it a normal radiosity side effect?
In order to illustrate, here is the cask used in my scene without and with
radiosity. I also just noticed that specularity does not show. In the
radiosity version I replaced the light_source by a sphere with an ambient
of 100 and set the count parameter to 1000 in order to avoid too much
splotchiness.
Bruno
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