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Bryan Heit <bjh### [at] NOSPAMucalgaryca> wrote:
> Stephen Klebs wrote:
> > I get the best results with paper textures by using an image_map and
> > bump_map together.
>
> Looks like that's the route I'm going to have to take. My first
> attempts with the bump maps and image maps looks far better then any of
> my textures developed over the last 2 days.
>
> Thanx for your help
>
> Bryan
Here's a procedural texture for a coarse grain paper (normals based on
leopard pattern):
#declare paper = texture {
pigment { granite
color_map {
[0 color rgb <1,0.98,0.95>]
[0.2 color rgb <1,0.98,0.95>]
[0.21 color rgb <1,0.96,0.83>]
[0.3 color rgb <1,0.96,0.83>]
[0.4 0.5 color rgb <1,0.98,0.95> color rgb <1,0.98,0.95>]
[0.51 0.6 color rgb <.77,0.54,0.33> color rgb <.77,0.54,0.33>]
[0.61 0.9 color rgb <1,0.96,0.83> color rgb <1,0.96,0.83>]
[0.91 color rgb <.77,0.54,0.33>]
[1 color rgb <.77,0.54,0.33>]
}
scale 0.5
}
}
texture { pigment { color rgbt <1,0.96,0.83,0.1>}
normal { leopard 1 turbulence 1.7 scale 0.01 }
}
- Mike
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