POV-Ray : Newsgroups : povray.newusers : Paper Texture : Re: Paper Texture Server Time
20 Apr 2024 08:06:31 EDT (-0400)
  Re: Paper Texture  
From: Mike Sobers
Date: 1 Mar 2007 12:50:01
Message: <web.45e7112ef61581391009749b0@news.povray.org>
Bryan Heit <bjh### [at] NOSPAMucalgaryca> wrote:
> Stephen Klebs wrote:
> > I get the best results with paper textures by using an image_map and
> > bump_map together.
>
> Looks like that's the route I'm going to have to take.  My first
> attempts with the bump maps and image maps looks far better then any of
> my textures developed over the last 2 days.
>
> Thanx for your help
>
> Bryan

Here's a procedural texture for a coarse grain paper (normals based on
leopard pattern):

#declare paper = texture {
  pigment { granite
    color_map {
     [0 color rgb <1,0.98,0.95>]
     [0.2 color rgb <1,0.98,0.95>]
     [0.21 color rgb <1,0.96,0.83>]
     [0.3 color rgb <1,0.96,0.83>]
     [0.4 0.5 color rgb <1,0.98,0.95> color rgb <1,0.98,0.95>]
     [0.51 0.6 color rgb <.77,0.54,0.33> color rgb <.77,0.54,0.33>]
     [0.61 0.9 color rgb <1,0.96,0.83> color rgb <1,0.96,0.83>]
     [0.91 color rgb <.77,0.54,0.33>]
     [1 color rgb <.77,0.54,0.33>]
    }
  scale 0.5
  }
}
texture { pigment { color rgbt <1,0.96,0.83,0.1>}
  normal { leopard 1 turbulence 1.7 scale 0.01 }
}

- Mike


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