POV-Ray : Newsgroups : povray.newusers : absorption, mesh and light : absorption, mesh and light Server Time
29 Jul 2024 00:32:40 EDT (-0400)
  absorption, mesh and light  
From: kike
Date: 1 Mar 2007 05:15:00
Message: <web.45e6a78d514cda6cbe7bfb550@news.povray.org>
Hello everybody.
I'm trying to make the effect of an object burning and falling from the sky
so it should have a smoke tail (I guess you can imaging what Im talking
about). I thought I great idea would be to make a mesh with Wings3D and
then do something like:

interior{media{absorption 3}}

probably with density as well. But IT DOESN'T WORK. An here it goes my first
question DO MESH SUPPORT MEDIA?.

The second thing is that I know emission and scattering depend strongly on
the position of both light and camera. Absorption depends as well on the
relative position of light and camera?

Thank you


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