Hello everybody.
I'm trying to make the effect of an object burning and falling from the sky
so it should have a smoke tail (I guess you can imaging what Im talking
about). I thought I great idea would be to make a mesh with Wings3D and
then do something like:
interior{media{absorption 3}}
probably with density as well. But IT DOESN'T WORK. An here it goes my first
question DO MESH SUPPORT MEDIA?.
The second thing is that I know emission and scattering depend strongly on
the position of both light and camera. Absorption depends as well on the
relative position of light and camera?
Thank you
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