Hi everybody,
I have a surface (not a flat surface) and I want to simulate the gloss
effect on this surface. My light source move around my object and my camera
has an angle of 60 degres compared to the normal of the considered surface.
Logically the maximum of light intensity on my surface should be when the
the normal.
But the maximum is reached when the light source is located at the normal!
I do not know how to fix this problem. I guess I have to improve the
declaration of the finish of the object.
I tried with:
reflection 1
specular 1
and with the phongs parameters...
Thanks by advance
Pierre
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