"St." <dot### [at] dot com> wrote:
> "Ben Chambers" <ben### [at] pacificwebguy com> wrote in message
> > object {
> > horse
> > translate x*some_num
> > translate y*sin(clock*some_num2)*some_num3
> > rotate y*some_num4
> > }
>
>
> And that's it? That'll make my horse go up and down whilst rotating? I
> imagined some longer code... Thanks Ben, will give it a try when I'm fully
> modeled-up for the scene.
>
> ~Steve~
Actually no, that's not it. You need to multiply the last line (rotate
y*some_num4) by the clock too, to make the horse move in circles.
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