POV-Ray : Newsgroups : povray.binaries.animations : 2 Opal rings : Re: 2 Opal rings Server Time
30 Jun 2024 04:35:00 EDT (-0400)
  Re: 2 Opal rings  
From: Grassblade
Date: 23 Feb 2007 16:40:00
Message: <web.45df5e0fcac6833cc1fe74300@news.povray.org>
"St." <dot### [at] dotcom> wrote:
> "Ben Chambers" <ben### [at] pacificwebguycom> wrote in message
> > object {
> > horse
> > translate x*some_num
> > translate y*sin(clock*some_num2)*some_num3
> > rotate y*some_num4
> > }
>
>
>     And that's it? That'll make my horse go up and down whilst rotating? I
> imagined some longer code... Thanks Ben, will give it a try when I'm fully
> modeled-up for the scene.
>
>      ~Steve~
Actually no, that's not it. You need to multiply the last line (rotate
y*some_num4) by the clock too, to make the horse move in circles.


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