Alain <ele### [at] netscape net> wrote:
> Bill Martin nous apporta ses lumieres en ce 22-02-2007 17:08:
> > I'm trying to render a space vehicle above an appropriately sized earth with
> > 3d clouds. If I use realistic numbers I loose detail in the small
> > (relatively) model. Is there a depth buffer setting or other trick to
> > making this work.
>
> > thanks
> > bm
>
>
> There is no depth buffer in POV-Ray. Your problem is the difference in
> dimentions between your ship, the distances involved and the earth's dimention,
> you are geting lost of precision errors due to the way floating points are
> handled. It's thus mostly a hardware limitation isue.
> The trick is to fake it. Place your earth much closer AND proportionately
> smaler. You will also need to adjust media density if you use any.
>
Thanks
> --
> Alain
> -------------------------------------------------
> To the world you may be one person, but to one person you may be the world.
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