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I did some very similar clouds to this a few months ago and had the same
initial problems, I couldn't seem to get around the fact that to get rid of
the black dots I had to up the max_trace_level global setting to something
like 40 and I also increased the media samples and intervals values (to 10
each in my case) but I think this depends on the media method type) the
resulting clouds looked good but took many hours to render, I #declared a
quick setting to allow me to do quick renders) as in ...
#declare quick=off;
media {
#if (quick)
intervals 2
samples 2
#else
intervals 10
samples 10
#end
etc
Hope this helps, although if anyone can do quicker clouds like this I'd be
very interested too!
"FlaPovFan" <nomail@nomail> wrote:
> problem, but the dots cover a very small area and the problem could be
> resolved in an image-editing problem. That's not the Pov-Ray way, though.
>
> sure is bloated. Also, any suggestions on removing the black dots.
> help the problem and really slowed down render times. A Google search
> revealed a patch for the Linux version of Pov-Ray that was supposed to
> program. I use the Windows version.
>
> Thanks, in advance, for any help.
>
> #include "colors.inc"
> include "functions.inc"
>
> camera {
> location <-14.0, 30.0, -89.0>
> angle 111
> look_at <4.0, 42.0, 0.0> right x*image_width/image_height
> rotate 15.5*y
> rotate -5*x
> rotate 3*z
> }
>
>
> light_source {0*x // light's position (translated below)
> color rgb <1,1,1> // light's color
> translate <0, 460, -520>
> }
>
>
>
> #declare Cloud=
>
> isosurface {
> function {(f_sphere(x/4.2+2, y/2.8-2, z/1.6-12, 3.9)*f_bozo(x*6.2,
> y*6.4-32, z*.18+16))+
> f_granite(x/15-13, y/25-13, z/700-74)}//+f_granite(x/30, y/30, z/30) }
>
>
> contained_by {sphere {0,156.6}}
> max_gradient 100
> accuracy .00001
> threshold .4
> all_intersections
> max_trace 300
> hollow no_shadow
>
>
> texture { pigment { rgbt 1 } }
>
> interior {
>
> media { scattering {2 .11 extinction .6 } emission <.005,.005,.005>
> density {spherical
> warp { turbulence 2.8 lambda 4 octaves 4 omega 1 }
> density_map {
> [0 rgb 0 ]
> [.4 rgb .01]
> [.7 rgb .0128]
> [.99 rgb .0421]
> [.995 rgb 1.0001]
> [1 rgb .8]
> }
>
> turbulence 6.55
> octaves 6
> omega 0.7
> lambda 2
> color_map {
>
> [0.0 0.1 color rgb <.6, .6, .6>*1.6
> color rgbt <0.85, 0.85,0.85, .35>*1.6]
> [0.11 0.6 color Clear
> color rgbt <1, 1, 1, .5>*1.6]
> [0.61 1 color Clear // rgb <1.75, 1.75, 1.75>*1.9
> color rgbt <0.7,0.7,0.8,.7>]
> }
>
> } } } }
>
>
> #object {Cloud scale <7,7,2>*.47 rotate 20*z translate 85*y translate 22*z}
>
> sky_sphere {
> pigment {
> wrinkles
> scale 0.35
> turbulence .4
> octaves 300
> color_map {
> [0 color rgb <0.25, 0.25, 0.7>]
> [1 color rgb <0.9, 0.9, 1>]
> }
> }
>
> }
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