POV-Ray : Newsgroups : povray.general : Projective transform matrix : Re: Projective transform matrix Server Time
31 Jul 2024 12:24:16 EDT (-0400)
  Re: Projective transform matrix  
From: Grassblade
Date: 19 Feb 2007 16:45:00
Message: <web.45da1932c7fb0e2dd65915900@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:

>   Of course there's a catch: The inverse transformation must exist, and
> it must be linear. The ray must remain straight after the transformation.
> Raytracing with curved rays is prohitively difficult and slow.
>
>   That's the reason why non-linear transformations are so difficult.
> They would require raytracing with curved lines, which would be slow
> and error-prone.
>
> --
>                                                           - Warp
Hmm, but wouldn't it be straightforward to keep the transformation matrix
linear and have the ray vector be an easy to invert non-linear
transformation? E.g.
(a11 a12 a13)(x^2)
(a21 a22 a23)(y^3)
(a31 a32 a33)(z)


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