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Paul Fuller <pgf### [at] optusnetcomau> wrote:
> I like it.
>
Thanks for the comments.
> One thing that looks off to me is that there is no sense of depth to the
> big raindrops. If it is raining right through the scene then I'd expect
> fewer large close drops and more of diminishing size in the mid and
> far background.
>
> It looks like two populations of raindrops with nothing between them.
You may be a bit right on that. The drops on the 'camera' are almost double
the size of the raindrops and the raindrops are cut-off little ways from the
location of the camera drops (camera at -201.5, drops -180, rain ~160).
>
> Having said that I have to applaud the water surface and the small beads
> of water on the sphere.
>
Thanks, the water took a little bit of work and inspiration to get the
raindrops (hint: crackle+form <1,0,0>+frequency). The basic water surface
is f_ridged_mf as has been used before by others in the NG.
For the drops on the buoy itself, I had to come up with a nice method to
give me a good random spread over over any 3D surface. Trace wasn't giving
me what I wanted, so if anyone is interested, I can post my method (it's
nothing too fancy)
-tgq
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