POV-Ray : Newsgroups : povray.newusers : precompute light for game engine - possible? : Re: precompute light for game engine - possible? Server Time
29 Jul 2024 02:35:07 EDT (-0400)
  Re: precompute light for game engine - possible?  
From: JoeJ
Date: 15 Feb 2007 10:10:00
Message: <web.45d476d51be07d1a8885dc340@news.povray.org>
Thanks. I think it would work if i would create a facing orthogonal camera
for each polygon and using only materials with eye position independent
lighting (no speccular).
A problem would happen if the camera falls in solid space (2 close walls).
Maybe i'll try, more probably i'll implement lighting by myself...

However, precalculating complex lighting, which later can be mapped to a 3D
object in real time is a good thing. I put this on my wishlist for a future
release.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.