Thanks. I think it would work if i would create a facing orthogonal camera
for each polygon and using only materials with eye position independent
lighting (no speccular).
A problem would happen if the camera falls in solid space (2 close walls).
Maybe i'll try, more probably i'll implement lighting by myself...
However, precalculating complex lighting, which later can be mapped to a 3D
object in real time is a good thing. I put this on my wishlist for a future
release.
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