POV-Ray : Newsgroups : povray.binaries.animations : sweep through animated door : Re: sweep through animated door Server Time
2 Jul 2024 02:35:31 EDT (-0400)
  Re: sweep through animated door  
From: RusHHouR
Date: 12 Feb 2007 14:45:00
Message: <web.45d0c2f151af3f9d47d3ae5e0@news.povray.org>
"Charles C" <nomail@nomail> wrote:
> "RusHHouR" <gee### [at] mailnu> wrote:
> > >
> > > Nice animation especially the timing. Your materials are not particularly
> > > suitable for animations, though. But then you must know this from your post

> > >
> > > Stephen
> >
> > Hehehe. Thanks, and yeah, the door's flicker doesnt go by unnoticed... XD
> >
> > About the flickering flick; more fps, sturm off(!) and high AA actually got
> > rid of most of it. Scaling up texture and experimenting with different
> > bitrates settings also playes a part.
> >
> > So I learnt a lot there! None of that shows in this clip though! ;)
>
> Two other things:  If you don't already have jitter off in your ini file,
> definitely turn it off.  Then also if you don't mind rendering X times as
> many more frames, you could do a little motion blur instead of a higher
> fps. You can set up another .pov scene to average every Y number frames for
> some subtle motion blur. It should be subtle if X >= Y.
>
> BTW, nice brick/stone-work.  I can't wait to see what's upstairs!
>
> Charles


Hehe thx Charles!

I have to stress that this render wsa only a test for the movement of camera
+ door. But the jitter discussion is always interesting. Motion blur, gotta
look into that!

However, I think Ill have to disappoint you on the upstairs... The stairs
are gone or let's say moved. This is what the scene is now. Will probably
just end up as a still...


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