POV-Ray : Newsgroups : povray.binaries.images : Few code, many objects contest : Re: Few code, many objects contest Server Time
4 Nov 2024 20:15:04 EST (-0500)
  Re: Few code, many objects contest  
From: quickfur
Date: 6 Feb 2007 14:05:00
Message: <web.45c8d0e3c270a2dddd5364bf0@news.povray.org>
Orchid XP v3 <voi### [at] devnull> wrote:
> Wait - there's a contest for "few code, many objects"?
>
> Man, imagine if you could describe POV-Ray scenes in Haskell... >:-D

Actually, SDL is powerful enough to implement Ackermann's function,
which means that with *very* little code you can create so many
objects that it will quickly overwhelm all CPU power and memory in
the world combined. (Ah, the joys of recursion...!)

Of course, the *usefulness* of such a thing is questionable, so I've
chosen to interpret the contest as "with as little code as possible,
create as many objects as possible that would result in a
_meaningful scene_".


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