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Hello.
I'm trying to make a camera that'll make an orthographic (top-down, no
perspective) rendering of some objects that I can use as a background on my
desktop. I want the image to not be stretched in any dimension and have
each pixel represent each pixel on the desktop, so if my desktop is
1280x1024, then I want a scene with a large box that's 1280x1024 to fill up
exactly every pixel in the resulting image which will be exactly 1280x1024.
* orthographic camera projection still changes the scale of the whole image
depending on the distance of my camera from the objects (is this even
correct - with parallel projection, should the location of the camera make
any difference with regards to scale at all)?
I figured out changing the aspect ratio, but with parallel projection,
shouldn't a 1280x1024 image have a scene that's 1280x1024 "units" in
resolution?
- Steve
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