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> object intersected the horizon or there would be lots of holes/artefacts.
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> Stephen
No, I didnt read about it either(!)
I just noticed by coincidence that the flickering bottlenecks in this
animation...
http://www.youtube.com/watch?v=HUDqmn1jSNk
....stopped flickering when I switched sturm to off.
So I never used it in animations from there on.
(Until someone proves me wrong... ;)
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