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"RusHHouR" <gee### [at] mail nu> wrote:
> >
> > Nice animation especially the timing. Your materials are not particularly
> > suitable for animations, though. But then you must know this from your post
> >
> > Stephen
>
> Hehehe. Thanks, and yeah, the door's flicker doesnt go by unnoticed... XD
>
> About the flickering flick; more fps, sturm off(!) and high AA actually got
> rid of most of it. Scaling up texture and experimenting with different
> bitrates settings also playes a part.
>
> So I learnt a lot there! None of that shows in this clip though! ;)
object intersected the horizon or there would be lots of holes/artefacts.
Stephen
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