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What Ben mentioned is what I had as a problem,
scenes with rely heavy on lighting objects and interiors lit from outside
and a lamp have sever problems, and I could just calculate in another
renderer correct where pov ray left most of the areas completly black, you
can have a look at kerkythea as example they have even comparsion shots
between the render technologies.
and... I didn`t want to sound offensive christopher, I just wanted to know
if you think about implementing additional methods...
and if you like to get more information on it I would love to help and
supply what I can get my fingers on!
Thorsten
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