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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> "quickfur" <qui### [at] quickfurathcx> schreef in bericht
> news:web.45c2d02a9125cd5bdd5364bf0@news.povray.org...
> >
> > I'll post the code if anyone is interested. It's only about 38 lines,
> > and in interest of conserving space, the only fancy texture is
> > the sky_sphere and there is actually no ground (the camera
> > angle is chosen to hide this fact). The code itself can potentially
> > create much, much, deeper branching, but then my laptop will
> > run out of memory so the max recursion is 13 levels deep,
> > branching roughly into 3 (exact number is random) at each
> > junction. The macro doesn't do any fancy self-intersection
> > prevention checks, so you might see some self-intersection, but
> > at least it's not too obvious in the image. :-)
> >
>
> This is interesting, and I would like to see the code! It's never too late
> to learn some clever tricks :-)
[...]
Here it is:
http://news.povray.org/povray.text.scene-files/thread/%3Cweb.45c75aae68390bf6dd5364bf0%40news.povray.org%3E/
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