POV-Ray : Newsgroups : povray.newusers : Precedence of declared textures... : Precedence of declared textures... Server Time
29 Jul 2024 02:30:47 EDT (-0400)
  Precedence of declared textures...  
From: Swatch
Date: 3 Feb 2007 21:00:00
Message: <web.45c53da07b4a7e57c5a209f0@news.povray.org>
I was wondering if there is a way to overwrite the texture property of a
mesh without changing that mesh.

I have a mesh of triangles where each vertex has its own specific color
value, as defined in a texture_list (similar to a color table).  Without
changing that, I'm looking to apply a different texture to the mesh.  Can
this be accomplished while declaring a union with it's texture declaration?
 Is there a way to override these hardcoded values within the mesh or do
those texture definitions take precedence?

~Swatch


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.