I was wondering if there is a way to overwrite the texture property of a
mesh without changing that mesh.
I have a mesh of triangles where each vertex has its own specific color
value, as defined in a texture_list (similar to a color table). Without
changing that, I'm looking to apply a different texture to the mesh. Can
this be accomplished while declaring a union with it's texture declaration?
Is there a way to override these hardcoded values within the mesh or do
those texture definitions take precedence?
~Swatch
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