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Ben Chambers <ben### [at] pacificwebguy com> wrote:
> Thorsten Froehlich wrote:
> > Charles C wrote:
> >> Additional instances of meshes are supposed to be much cheaper than that of
> >> CSG.
> >
> > The original poster did not talk about CSG. Besides, even the instance of a
> > mesh object will consume more memory than a sphere or a cone...
> >
> > Thorsten
>
> Assuming there is some level of symmetry in the object, he could save
> memory by creating a mesh of a portion of the object (say, 1 branch of
> his fractal) and replicate that many times.
Hmm, I didn't know this. I'm not sure if it will be easy enough to
convert the current object into a set of meshes, but I'll have to try
that next time. It seems that the best solution right now is still just
to buy more RAM. :-)
> Obviously, just replacing each individual sphere / cone with its own
> mesh wouldn't solve anything. He'd have to have a mesh encompass as
> much as possible of the object to get maximal savings; how large he can
> make the mesh is highly dependent on his particular fractal.
[...]
It's the one shown here:
http://news.povray.org/povray.binaries.images/thread/%3Cweb.45c3ceb3e8130f30dd5364bf0%40news.povray.org%3E/
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