"quickfur" <qui### [at] quickfurathcx> wrote:
[...]
> I'm pretty sure that eventually somebody is bound to think of
> this, but since nobody has spoken up yet, I will. :-) The best
> way to create as many objects as possible with as few lines of
> code as possible is to use recursive macros (exponential growth).
> And highly recursive macros are good for making fractal-like
> objects such as trees, so here's one, made from cones and
> spheres.
[...]
Here's another tree generated by my recursive macro (the only
difference is the random seed). This one has 293997 finite
objects and 2 lights. Parsing took 1m6s, and rendering took
5m54s. As you can see, this tree is slightly more spread out.
And oh, BTW, this is on a 1.40GHz Intel Celeron (laptop)
with 500MB RAM. Max memory usage by Povray was 375MB.
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