POV-Ray : Newsgroups : povray.programming : Which code evaluate Math functions (ie: isosurfaces) ? : Re: Which code evaluate Math functions (ie: isosurfaces) ? Server Time
9 May 2024 11:25:37 EDT (-0400)
  Re: Which code evaluate Math functions (ie: isosurfaces) ?  
From: virtualmeet
Date: 2 Feb 2007 11:25:00
Message: <web.45c36559f1edfe3ef7728ec60@news.povray.org>
"virtualmeet" <tah### [at] yahoofr> wrote:
> Question: was it the best best choice to make a change to the the axe X?
This can be decided depending on how the rays are generated, or how they are
related to each other: This is another information to use to optimise the
parser.
As I said in a previous message, it's going to be "hard" to use geometrical
property with PovRay, however my experience shows me that small changes can
have big consequences.
Cheers,
Taha


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