You've taken it a lot further than I did but I was thinking along the
hall-of-mirrors line too, just by the fact that it was resolution dependent
and not a single resolution but narrow ranges of resolutions. Do you have a
version of the scene which stops even with radiosity off?
Charles
"Tim Attwood" <tim### [at] comcast net> wrote:
> So far I've eliminated the radiosity feature as
> a cause, and I've narrowed it down to some
> form of hall of mirrors effect with isosurfaces
> and quartics with user defined function pigments.
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