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Yup I get it too:
I tried it different ways using a custom build of 3.6.0 (just a bug fix of
the "Identifier expected. - Incomplete function call or spline call found
instead" bug). Not knowing what it'd look like and wanting to move things
along quicker I started with max_trace_level 5 and it rendered fine at the
same 1000x1000 no AA. Then:
max_trace_level 5 & radiosity = renders fine at 1000x1000 no AA
max_trace_level 50 & radiosity = stops at 27% just like you said
(or 28% if 800x800)
max trace_level 5 no radiosity = renders fine at 1000x1000 no AA
max_trace_level 50 no radiosity = renders fine at 1000x1000 no AA
Leaving both max_trace_level at 50 and radiosity on:
500x500 stops at 27% 499^2 and 501^2 both render fine.
600^2 renders fine. 700^2 stops at 12% 699^2 stops at 28%
701^2 stops at 26% 698^2 renders fine.
700^2 renders fine with the camera moved to <5,9,11.1>
Charles
William Peska <wil### [at] yahoo com> wrote:
> global_settings {
> assumed_gamma 1
>
> max_trace_level 50
> radiosity {}
> }
>
> camera{
> location <5, 9, 11>
> up <0, 1, 0>
> right <1, 0, 0>
> look_at <0, -1, 0>
> }
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