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About five times now, I've presumed I had discovered the cause of the
slowup: supers, multi-layered textures with reflection, very low-angle
view of a 5000-unit box with layered pigments, etc. Each time I eliminate
the bad feature but still there is no change in the effect. I have a 4320
frame animation, and the scene at frames 200 to 600 takes longer than
overnight to render, whereas the remaining 3600 flash on by in a "work
day". (This is just the 160x120 preview.) It also seems that the math
ain't right-- these slow hundreds go by much more slowly than the forumla
of (secs/frame I observe before I go to bed) x (number of frames). I
suppose the last thing to delete is the human character (a very complex
blob)-- I've got a different include file for this one blob than that
present in all the other scenes, but no idea why this one should slow
things down.
I would be tempted to think it were a sleep setting on my KDE/ Knoppix 5.01
box, but I remember seeing the same slow-up with the older version on my
kubuntu box with the same chip speed.
Warp <war### [at] tag povray org> wrote:
> Alain <ele### [at] netscape net> wrote:
> > OK. It's beter to have only one with reflection (most importent), phong and
> > specular.
>
> But then, that may change radically the looks of the texture, so it
> might not always be an acceptable solution.
>
> --
> - Warp
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