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Hello,
I have encountered two situations in which the render contains
some pixel artifacts (and it doesn't seem to be incident surfaces
or maximum trace level). Tested using POV-Ray 3.6 and Mega-Pov 1.2.1
on Windows XP, minimum sample code for each case is included below.
Also, does anyone else have problems logging into the forums?
I couldn't log in using Netscape 7.2, and after resorting to
IE6 (*shudder*), I was prompted to login again after clicking
"Preview" and lost the message text on the first attempt.
Case 1: Transparent blobs filled with media, you should see some
black pixels near the top of the white blob. Adding the
sturm keyword makes matters a lot worse.
global_settings
{
assumed_gamma 1.0
max_trace_level 10
}
camera
{
location <0.0, 1.0, -5.0>
look_at <0.0, 1.0, 0.0>
angle 90
}
light_source {< -10, 10, -10> color rgb 1}
blob
{
threshold 0.6
sphere {0, 5, 1 scale <1, 0.3, 1>}
sphere {0, 1, 1 scale <1, 0.8, 1> translate y}
hollow pigment {color rgbt 1}
interior
{
media
{
scattering {1, color rgb 0.5}
}
}
}
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Case 2: Box which has been subtracted from twice in CSG difference
operations (even if 0 objects were subtracted, but only if
some other objects are around, so the code below looks a
bit silly). You should see a lot of white pixels in the
box edges, although everything should be ambient level.
global_settings
{
assumed_gamma 1.0
}
camera
{
location 1
look_at 0
}
light_source {< -10, 10, -10> color 50}
sphere {5,0.1} /* Dummy object */
difference
{
difference
{
box {0, 2}
}
pigment {color rgb 1}
}
sphere {5,0.2} /* Dummy object */
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