POV-Ray : Newsgroups : povray.animations : Quick way to posit "old frame" as "new frame" in animation : Re: Quick way to posit "old frame" as "new frame" in animation Server Time
17 May 2024 05:56:12 EDT (-0400)
  Re: Quick way to posit "old frame" as "new frame" in animation  
From: Stephen
Date: 19 Jan 2007 03:30:00
Message: <web.45b08163fffb95b7f1cb1e660@news.povray.org>
"Greg M. Johnson" <pte### [at] thecommononethatstartswithYcom> wrote:
> I'm making a big animation.  I used a special effect for the title sequence
> that reeally bogs down the system, and I'm not going to change it again.
>
> What's the quickest way to put image00x on your HDD as image00x of a new
> render?  I may figure out the code, but with much pain and heartache.
>
>
>
> I want to set up a situation where I have:
>
> #switch (clock)
> #range (0/180,5/180)
>         #include "a_file_that_makes_frame00x of this anim be frame 00x of old
> rendering.inc"
> #break
> #range (5.01/180)
>
>         #include "a normal scene.inc"
> #break
> #end


second animation with the same frame numbers as the first. You could use
Subset_Start_Frame and Subset_End_Frame. But that is probably too simple


Stephen


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